Briefly, I consider myself a champion of alternative modes for scholarship and pedagogy, focused on finding ways to implement digital media and web tools in academic settings. Based oddly inside and outside the field of the Digital Humanities, much of my current research and teaching emphasizes the role critical thinking and close reading—as they are practiced in the Liberal Arts—have in understanding, using, and building stuff—whether that be openly available instruction sets, board games, digital exhibits, or critical thinking exercises.
Much of my current professional work is influenced by my interest in media, from 3D modelling to fabrication, comic books and other non-traditional literary texts, objects or genres. I was director of The Digital Cultures Lab, and co-founded and still write regularly for the on-line comics blog Graphixia and I contribute to the Digital Humanities community through interactions on social media and by leading workshops for both professional and academic groups about using digital tools for research in the Humanities. I prioritize openness and collaboration in my exploration of new boundary spaces for the application of academic practice, emphasizing future possibilities over traditional definitions.
There's a lot more to what I do and where I do it than is expressed above, but that's the gist. If you want to know more, or want to know if I would like to do something, hail me on Twitter or contact me at david-dot-n-dot-wright-at-gmail.
And hey, thanks for reading my work! All of which is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Canada